Level | 7th Level | Casting Time | 1 action | Range | 20m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 hour | ||
School | Shadow | Components | V, S, M (a piece of darkened magicite worth at least 500gp) | ||
Classes | Arcanist |
"I call upon the manifestation of the shadows, the envoy from the dark abyss, and the harbinger of chaos... I summon thee! Come, Ark!"
Using wisps of shadow material from the Shadowfell, you materialise Ark, the Dark Harbinger.
A Gargantuan manifestation of Ark appears for the duration, hovering 2m above the ground in an unoccupied space that you can see within range. Ark is considered to be a creature that has a damage threshhold of 20, and HP equal to 150 + half of your maximum HP. If he drops to 0 HP, the spell ends. He knows how to speak and read Ivalician and Infernal, and you can communicate telepathically to one another. He has the following stats:
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
24 (+7) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) | 17 (+3) |
AC | 20 (natural armour) |
---|---|
Speed | 0m, Fly: 20m (hover) |
Damage Immunities | DARK, POISON |
Damage Resistances | BLUNT, SLASH, PIERCE from non-magickal attacks |
Condition Immunities | Berserk, Blind, Brittle, Charm, Confusion, Deaf, Disease, Exhaustion, Fear, Instant KO, Paralysis, Petrification, Poison, Prone, Restrain, Sap, Silence, Sleep, Stun, Unconscious |
Senses | Darkvision 40m, passive Perception 14 |
When you cast this spell, and as a bonus action on your turn, provided that Ark is within 100m of you, Ark can move up to 20m (he is considered to have flying speed and can hover), and you can mentally command Ark to do one of the following abilities:
When this spell ends, Ark persists for 1 minute before fading into the shadows. During this time, he cannot be commanded by you and slowly descends at a rate of 20m per round.
At the DM's discretion, Ark could perform other actions, such as interacting with objects. Ark is a Neutral creature, so if you or your allies are performing acts strongly not aligned with his, Ark can force you to make a DC 15 CHA save at the end of your turn. On a failed save, Ark can dismiss himself back to the Shadowfell. On a successful save, Ark remains in your services, but the DC of this CHA save increases by 5.